But the cuter everything gets, the more this game starts to sink its hooks into you. The other options for routes include Sayori and Yuri (but not Monika - I assumed you could go down her route later). I chose to go down Natsuki's route just because she seemed interesting and I admittedly found the little scenes that play out in the clubroom with her quite cute.
Over the girl you want to impress, and you can't help but adore the happy, upbeat music. The goings on in the club are relatively charming and there's even a little poem creation mini game where you select words to make up poems to win But it's okay, because despite how generic everything is, you start to find yourself warming up to the characters and their respective quirks. Conversations and poems presented by the girls of the club bare hints of something deeper and darker, for example, Natsuki hinting at the possibility of a bad home life and maybe even paternal abuse. In the initial two or three hours of play, there are glimmers of this. When would I witness this disturbing content? The characters of the literature club are all so happy and cute, so I was expecting the typical visual novel-style branching paths to go somewhere similar to those of the aforementioned Yume Miru Kusuri, starting all fun and adorable but eventually leading to a big, intense, shocking ending filled with pain and tears as their deepest secrets are revealed and the player has to fix them. All the time I played, that content warning sat at the back of my mind.